Mission Statement and Philosophy for Game Studio Leadership:
If I had the chance to Lead a game studio, I would create the most Imaginative Science Fiction shooter of my generation--equal to or surpassing the best aspects of Halo, Gears of War, Doom, Dead Space, Mass Effect, and Bioshock Infinite. If that statement seems too bold, then you have never been around a group of National Champions that are confident in their abilities to perform. If I had the resources or the friendships of an experienced team to create a game, I would not be writing this open letter to the world. This is not about wanting to be in control of million-dollar assets; it is about strategy-- my ability to forecast the positive and negative traits of a living, dynamic team of great people all willing to do their job to the best of their abilities, to be a part of something larger than themselves. When great games are made, the entire culture benefits from its success, which fosters more opportunities for everyone. I would be more afraid to fail in enriching an audience hungry for a product they did not know they needed-- a game worth their time, attention, and hard earned money.
This is not about the morals and ethics of business; this is about one's value in life. When my time comes to an end in this realm of existence, I would like to look back and be proud of what I was a part of--a Team of people with real goals in life. I do not find the perverse abuse of technology in society amusing, nor in the game community. My personal motto in life is pretty simple: conditioning will generally beat talent every time. Passion for a project has a quality of its own, that can not be taught.
The Industry, an outsider's perspective
I will not attempt the corporate ladder of the gaming industry in 2025, full of production milestones and abused child-like cultural issues. Forced creativity is not inclusive and some people do not belong in the game industry. The game industry cannot survive the production line of shareholders as they are only interested in profit, and rightly so, they want the addictive, and targeted qualities of a gambling cash cow industry. It is a great business model for short-sighted leaders that have ruined a whole generation of real gamers. Why would I want to climb that ladder of culture to become just like them. A pay-to-play mechanic is a con artist's dream that cheats the player of a good experience and will eventually ruin the gaming industry. Video gaming is not gambling with their audience to fund their lack of creativity, nor is kneeling to the masses' demands for a lesser product for quick cash a victory. A video game is a form of Art; it is not a durable product like a car, that can be mass-produced successfully-- unless one wants a generation of manufactured algorithmic zombies.
Creative Vision
If the scenario presents itself, I and my team will set a new standard for what Science Fiction can be like in a video game. Everyone loves simple yet engrossing game mechanics that take them to far-away places undreamed of. I would forge a single-player experience abound with vibrant thought-provoking settings and compelling concepts that would challenge a player on an individual level. In the end, a game player wants to feel included in the world they purchased. I will draw upon the human senses to empower the player, then force them to pivot hard 180 degrees with terrifying speed to witness the horrors of the void hungry for their soul. That is my job as an artist: to create a world they can explore, experience, and benefit from on a personal level.
A military shooter should have a thoughtful storyline full of conflict and action like Warhammer 40k: Space Marine. It would also include adventure characteristics similar to The Legend of Zelda and Metroid. Lore full of ancient mythical creatures, galactic empires, and romance worth remembering. Throughout known history, books have been used to romanticize the best and worst aspects of humanity. A good love story can make or break a book, movie, or play-- and a video game is no different. Bottom line: romance attracts female players, and last time I checked, women outnumber men. They are the secret sauce to any successful business model. For example, the Titanic movie was successful because of women-- a movie based on a historical disaster created by men.
Leadership Philosophy
The reality to making a great game is like building a Redwood tree, a massive singular vision focused on an epic storyline with branches of character interest that can create their own ecosystems over time. A clever leader surrounds themselves with confident, mindful people that have strengths they lack. Good game development depends on one person taking the reins, leading their team to financial success. I will not water down good concepts to accept the political fringe of Western gaming. Most of America is straight, and targeting that audience will provide far more opportunities for success then targeting the one percent of the circus bizarre.
For example, Star Citizen should have focused solely on a single player campaign game with some multiplayer aspects. Only after a standalone version of the game became successful would I take that financial risk to invest in a massive online world that is still in development hell 10 or 15 years later. It might be a great game one day, but not at the expense of the player and backers that have funded its cumbersome development. I invested roughly 50 dollars into one of those starships at the beginning of its online funding campaign. If I could get my money back, I would. I put my trust into the name of the man leading that studio, because I played his other games that were top-notch back in the late 90s. I figured a few years of R&D, not 10 or 15. I personally used a kickstarter project myself for a book I was trying to publish, never again. Most of them are scams to a certain degree and hindsight is always 20/20.
Personal Credentials
My life experience is a wall full of achievements and traditions. I have turned failure into success countless times, and I will put my job title as Studio Leader on the line to prove it. Review my portfolio and then tell me that I am not creative enough to lead a studio of both the senior and the novice of the gaming industry. My best intellectual ideas are not here-- just the teasers to enlighten and entertain an educated audience.
What I envision has never been done before, but I will not fold my hand to achieve my goal. My intent is to make my team successful and wealthy without the delusional antics of the devil and his minions of stupidity riding our back into the theater of entertainment--a campaign for the very soul of America. Character drama is vital to achieving this victory. To clarify my use of the word devil, anything that hinders one's ability to perform a given task without being manipulated or influenced by negative outside sources. Life is too short to spend one's time actively hating the very country that provides them life and liberty from tyrannical governments.
America is not perfect, but it always rises to a challenge that threatens its existence. A was a teacher for a very brief moment in time and I foresaw the rot of American education back in 2008 first hand due to current and incoming political policies of the time. There is nothing fun about learning vast amounts of information that might or might not help someone in life, but that is part of growing up. The illusion and delusion of American education is thinking it is supposed to be fun. I knew it was only a matter of time before society tore itself apart looking for someone to blame. I want to work in a professional environment with intelligent, respectful coworkers using common sense. People that I can call friends, not just coworkers.
Given that chance, I will become the Custodian you and your team never thought you needed.
For Orion
©2025 All rights reserved Andrew J. Haidinyak